Andy Li

Andy Li

Ph.D. Student in Computer Science
University of California, Riverside · ESCAL Lab · Advised by Dr. Hung-Wei Tseng

I am a first-year Ph.D. student in Computer Science at UC Riverside. My research explores GPU systems architecture and high-performance parallel algorithms, specifically repurposing hardware Ray-Tracing Accelerators (RT Cores via NVIDIA OptiX) for general-purpose computing workloads.

Research Focus

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Hardware Ray-Tracing for GPGPU

Repurposing specialized RT cores and BVH traversal hardware via NVIDIA OptiX to accelerate non-graphics workloads, such as Gradient Boosted Trees and Multiple Sequence Alignment.

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Parallel Graph Algorithms

Designing matrix-semiring algorithms and parallel graph processing primitives for distributed AI/ML accelerator clusters with NVIDIA Tensor Cores using CUDA and MPI.

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High-Performance Computing

Developing highly scalable algorithms with thread-level parallelism, pruning search spaces for batch queries and point-to-point shortest path problems (SPAA '25).

Publications

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Parallel Point-to-Point Shortest Paths and Batch Queries

Xiaojun Dong, Andy Li, Yan Gu, and Yihan Sun
ACM Symposium on Parallelism in Algorithms and Architectures (SPAA 2025), pp. 458–472

Selected Honors & Competitions

Writing & Notes

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